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Book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications  vs Games

Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2016-09-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The traditional scope of VS Games is novel research into serious games, games technology and virtual worlds However, for the 2016 edition, there will be a particular focus on augmented and mixed reality

Book VS Games 2016

Download or read book VS Games 2016 written by and published by . This book was released on 2016 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2019 13th European Conference on Game Based Learning

Download or read book ECGBL 2019 13th European Conference on Game Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Computing and Serious Games

Download or read book Entertainment Computing and Serious Games written by Erik van der Spek and published by Springer Nature. This book was released on 2019-11-07 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Book Serious Games

    Book Details:
  • Author : Mariano Alcañiz
  • Publisher : Springer
  • Release : 2017-11-14
  • ISBN : 3319701118
  • Pages : 344 pages

Download or read book Serious Games written by Mariano Alcañiz and published by Springer. This book was released on 2017-11-14 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

Book Reimagining Communication  Action

Download or read book Reimagining Communication Action written by Michael Filimowicz and published by Routledge. This book was released on 2020-08-04 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a part of an extensive exploration, Reimagining Communication: Action investigates the practical implications of communication as a cultural industry, media ecology, and a complex social activity integral to all domains of life. The Reimagining Communication series develops a new information architecture for the field of communications studies, grounded in its interdisciplinary origins and looking ahead to emerging trends as researchers take into account new media technologies and their impacts on society and culture. The diverse and comprehensive body of contributions in this unique interdisciplinary resource explore communication as a form of action within a mix of social, cultural, political, and economic contexts. They emphasize the continuously expanding horizons of the field by engaging with the latest trends in practical inquiry within communication studies. Reflecting on the truly diverse implications of communicative processes and representations, Reimagining Communication: Action covers key practical developments of concern to the field. It integrates diverse theoretical and practice-based perspectives to emphasize the purpose and significance of communication to human experience at individual and social levels in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students, along with scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

Book Shapes in Action

    Book Details:
  • Author : Kirsi Peltonen
  • Publisher : Aalto korkeakoulusäätiö
  • Release : 2023-11-07
  • ISBN : 9526414012
  • Pages : 328 pages

Download or read book Shapes in Action written by Kirsi Peltonen and published by Aalto korkeakoulusäätiö. This book was released on 2023-11-07 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shapes in Action is a book for all those interested in interdisciplinary research and education. It showcases explorations in the realms of mathematics, art, design and architecture at Aalto University in Finland. For a decade, Aalto Math&Arts has been a platform for students and teachers from diverse fields to broaden their understanding of the nature of mathematics and its potential relation to arts, design and architecture. Shapes in Action captures the challenges and rewards of seeking a common language and building collaboration. Contributions by various authors offer insights into the connections between mathematics and arts – both within and beyond academia. Shapes in Action is richly illustrated with photographs showcasing the works created by students in the Aalto Math&Arts courses.

Book Universal Access in Human Computer Interaction

Download or read book Universal Access in Human Computer Interaction written by Margherita Antona and published by Springer Nature. This book was released on 2023-07-08 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the refereed proceedings of the 17th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, during July 23-28, 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The UAHCI 2023 proceedings were organized in the following topical sections: Part I: Design for All Methods, Tools and Practice; Interaction Techniques, Platforms and Metaphors for Universal Access; Understanding the Universal Access User Experience; and Designing for Children with Autism Spectrum Disorders. Part II: Universal Access to XR; Universal Access to Learning and Education; Assistive Environments and Quality of Life Technologies.

Book Applications of Evolutionary Computation

Download or read book Applications of Evolutionary Computation written by Pedro A. Castillo and published by Springer Nature. This book was released on 2021-03-31 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 24th International Conference on Applications of Evolutionary Computation, EvoApplications 2021, held as part of Evo*2021, as Virtual Event, in April 2021, co-located with the Evo*2021 events EuroGP, EvoCOP, and EvoMUSART. The 51 revised full papers presented in this book were carefully reviewed and selected from 78 submissions. The papers cover a wide spectrum of topics, ranging from applications of evolutionary computation; applications of deep bioinspired algorithms; soft computing applied to games; machine learning and AI in digital healthcare and personalized medicine; evolutionary computation in image analysis, signal processing and pattern recognition; evolutionary machine learning; parallel and distributed systems; and applications of nature inspired computing for sustainability and development.​

Book Recent Advances in Information and Communication Technology 2017

Download or read book Recent Advances in Information and Communication Technology 2017 written by Phayung Meesad and published by Springer. This book was released on 2017-06-17 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes selected contributions related to big data and data networking, presented at the 13th International Conference on Computing and Information Technology (IC2IT), which was held at the Arnoma Grand Hotel Bangkok, Thailand, July 6–7, 2017. The aim of the conference was to present emerging algorithms, methods and technologies with a high degree of originality, novelty and innovation addressing the conference theme `Mastering Data and Networking’. Section 1 and 2 discuss various aspects of data mining and corresponding applications. Section 3 focuses on speed and overhead networking optimisation problems, as well as energy problems of autonomous systems, which are becoming increasingly important. The key to addressing these problems is properly determining critical parameters. Section 4 sheds light on natural language processing, including extraction of trends and popularity and recognition of emotions as well as classic topics such as detection and classification.

Book Games and Learning Alliance

Download or read book Games and Learning Alliance written by Antonios Liapis and published by Springer Nature. This book was released on 2019-11-20 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.