Download or read book 2014 IEEE 14th International Conference on Advanced Learning Technologies ICALT 2014 written by and published by . This book was released on 2014 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Download or read book Impacts of Mobile Use and Experience on Contemporary Society written by Xu, Xiaoge and published by IGI Global. This book was released on 2019-03-22 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a popular and powerful medium, mobile use has increased significantly across the world. The effects of these communication devices have not only transformed how we communicate but also how we gather and distribute information in a variety of industries including healthcare, business, and education. Impacts of Mobile Use and Experience on Contemporary Society provides cross-disciplinary research that ties together use and experience examining the transformative influence of mobile technology and how it is reshaping who we are and what we do. Featuring research that investigates the impacts on both actors and activities with topic coverage that includes academic application, economic value, and mobile learning, scholars from different disciplines from all over the world identify the crucial implications behind mobile technology. Included amongst the targeted audience are educators, policymakers, healthcare professionals, managers, academicians, researchers, and practitioners.
Download or read book Data Mining and Learning Analytics written by Samira ElAtia and published by John Wiley & Sons. This book was released on 2016-09-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addresses the impacts of data mining on education and reviews applications in educational research teaching, and learning This book discusses the insights, challenges, issues, expectations, and practical implementation of data mining (DM) within educational mandates. Initial series of chapters offer a general overview of DM, Learning Analytics (LA), and data collection models in the context of educational research, while also defining and discussing data mining’s four guiding principles— prediction, clustering, rule association, and outlier detection. The next series of chapters showcase the pedagogical applications of Educational Data Mining (EDM) and feature case studies drawn from Business, Humanities, Health Sciences, Linguistics, and Physical Sciences education that serve to highlight the successes and some of the limitations of data mining research applications in educational settings. The remaining chapters focus exclusively on EDM’s emerging role in helping to advance educational research—from identifying at-risk students and closing socioeconomic gaps in achievement to aiding in teacher evaluation and facilitating peer conferencing. This book features contributions from international experts in a variety of fields. Includes case studies where data mining techniques have been effectively applied to advance teaching and learning Addresses applications of data mining in educational research, including: social networking and education; policy and legislation in the classroom; and identification of at-risk students Explores Massive Open Online Courses (MOOCs) to study the effectiveness of online networks in promoting learning and understanding the communication patterns among users and students Features supplementary resources including a primer on foundational aspects of educational mining and learning analytics Data Mining and Learning Analytics: Applications in Educational Research is written for both scientists in EDM and educators interested in using and integrating DM and LA to improve education and advance educational research.
Download or read book Digital Workplace Learning written by Dirk Ifenthaler and published by Springer. This book was released on 2018-02-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to provide insight into how digital technologies may bridge and enhance formal and informal workplace learning. It features four major themes: 1. Current research exploring the theoretical underpinnings of digital workplace learning. 2. Insights into available digital technologies as well as organizational requirements for technology-enhanced learning in the workplace. 3. Issues and challenges for designing and implementing digital workplace learning as well as strategies for assessments of learning in the workplace. 4. Case studies, empirical research findings, and innovative examples from organizations which successfully adopted digital workplace learning.
Download or read book Handbook of Research on K 12 Blended and Virtual Learning Through the i Flex Classroom Model written by Avgerinou, Maria D. and published by IGI Global. This book was released on 2021-03-05 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching models that focus on blended and virtual learning have become important during the past year and have become integral for the continuance of learning. The i²Flex classroom model, a variation of blended learning, allows non-interactive teaching activities to take place without teachers’ direct involvement, freeing up time for more meaningful teacher-student and student-student interactions. There is evidence that i²Flex leads to increased student engagement and motivation as well as better exploitation of teachers’ and classroom time leading to the development of higher order cognitive skills as well as study skills for students' future needs related to citizenship, college, and careers. The Handbook of Research on K-12 Blended and Virtual Learning Through the i²Flex Classroom Model focuses not only on how to design, deliver, and evaluate courses, but also on how to assess teacher performance in a blended i2Flex way at the K12 level. The book will discuss the implementation of the i²Flex (isquareFlex), a non-traditional learning methodology, which integrates internet-based delivery of content and instruction with faculty-guided, student-independent learning in combination with face-to-face classroom instruction aiming at developing higher order cognitive skills within a flexible learning design framework. While highlighting new methods for improving the classroom and learning experience in addition to preparing students for higher education and careers, this publication is an essential reference source for pre-service and in-service teachers, researchers, administrators, educational technology developers, and students interested in how the i2Flex model was implemented in classrooms and the effects of this learning model.
Download or read book Artificial Intelligence for Education written by Mario Allegra and published by Frontiers Media SA. This book was released on 2023-11-27 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: What learning, teaching, and education will be in the next future is an open question. Nevertheless, believing that an increasing prevalence of AI may not influence the education field seems objectively unlikely. In recent years, the new renaissance of AI has stimulated discussion on how advances in AI can influence the educational sector and the future educational policies and the impact of AI on Technology-Enhanced Learning (TEL). On the other side, the attention of the education sector in artificial intelligence is complemented by the consideration that, since the early days of AI, researchers have shown for the education sector, which has often seen education as one of the preferred application areas. The interaction between the AI and TEL research fields led to the investigation of how the advance in AI could support the development of flexible, inclusive, personalized, engaging, and effective learning tools. Besides, research in this area could be a powerful tool to open the "learning black box" by providing a deeper understanding of how learning occurs. The proposed Research Topic aims to gather contributions that provide a comprehensive picture of how AI is changing educational practices and how the key stakeholders in the educational community (i.e., students, teachers, faculty, and families) perceive this ongoing change. Relevant topics include (but are not limited to): ● AI applications in real-world educational settings ● Intelligent Tutoring Systems ● Adaptive learning environments ● Learning design and AI ● Students profiling: definition of the student model and ethical implications ● Intelligent techniques for objective and integrated students evaluation in TEL ● Teachers' competencies for effective integration of AI into Education ● Teachers’ perceptions of AI: prejudices and attitudes ● The role of cognitive architectures in Education ● Serious games and AI ● Social robotics in Education
Download or read book Data Analytics Approaches in Educational Games and Gamification Systems written by Ahmed Tlili and published by Springer Nature. This book was released on 2019-09-10 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Download or read book Digital Games in Language Learning written by Mark Peterson and published by Taylor & Francis. This book was released on 2022-08-12 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Download or read book Advanced Methodologies and Technologies in Artificial Intelligence Computer Simulation and Human Computer Interaction written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2018-09-28 with total page 1456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.
Download or read book Interactive Technologies and Autism Second Edition written by Julie A. Kientz and published by Springer Nature. This book was released on 2022-06-01 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The design, development, deployment, and evaluation of interactive technologies for use by and with individuals with autism have been rapidly increasing over the last few decades. There is great promise for the use of these technologies to enrich lives, improve the experience of interventions, help with learning, facilitate communication, support data collection, and promote understanding. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of autism, to understand the nature and lived experience of autism, and to help researchers conduct basic and applied research. The intention of this book is to give readers a comprehensive background for understanding what work has already been completed and its impact as well as what promises and challenges lie ahead. A large majority of existing technologies have been designed for autistic children, there is increased interest in technology’s intersection with the lived experiences of autistic adults. By providing a classification scheme and general review, this book can help technology designers, researchers, autistic people, and their advocates better understand how technologies have been successful or unsuccessful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.
Download or read book Computers Supported Education written by Gennaro Costagliola and published by Springer. This book was released on 2017-08-02 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Computer Supported Education, CSEDU 2016, held in Rome, Italy, in April 2016. The 29 revised full papers were carefully reviewed and selected from 164 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.
Download or read book Design for Teaching and Learning in a Networked World written by Gráinne Conole and published by Springer. This book was released on 2015-09-07 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions. They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs); schools of the future.
Download or read book Smart Objects and Technologies for Social Good written by Ombretta Gaggi and published by Springer. This book was released on 2017-07-14 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second EAI international Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2016, held in Venice, Italy, November 30 – December 1, 2016. The 38 revised full papers were carefully reviewed and selected from 73 submissions. The papers reflect the design, implementation, deployment, operation and evaluation of smart objects and technologies for social good. A social good can be understood as a service that benefits a large number of people in a most possible way. Some classic examples are healthcare, safety, environment, democracy, and human rights, or even art, entertainment, and communication.
Download or read book Blended Learning Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2016-08-18 with total page 2308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional classroom learning environments are quickly becoming a thing of the past as research continues to support the integration of learning outside of a structured school environment. Blended learning, in particular, offers the best of both worlds, combining classroom learning with mobile and web-based learning environments. Blended Learning: Concepts, Methodologies, Tools, and Applications explores emerging trends, case studies, and digital tools for hybrid learning in modern educational settings. Focusing on the latest technological innovations as well as effective pedagogical practice, this critical multi-volume set is a comprehensive resource for instructional designers, educators, administrators, and graduate-level students in the field of education.
Download or read book Modelling Web based Learning Ecosystems for Aggregation and Reuse written by Kai Michael Höver and published by Cuvillier Verlag. This book was released on 2015-04-28 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: In der E-Learning-Domäne bilden sowohl die Lernressourcen, Lehrende und Lernende als auch die stattfindenden Lernprozesse in ihrer Gesamtheit Lernökosysteme. Diese Dissertation untersucht die Modellierung von Lernökosystemen zur Unterstützung ihrer Aggregation und Wiederverwendung. Zur Erreichung dieses Ziels müssen Modelle von Lernökosystemen die Aggregierbarkeit, Austauschbarkeit, Interoperabilität und granulare Wiederverwendbarkeit ihrer Daten unterstützen. Auf Basis durchgeführter Nutzerstudien werden Konzepte digitaler Modelle von Lernökosystemen, sogenannte LOOCs (Linked Open Online Courses), entwickelt. Dabei werden insbesondere Technologien des Semantic Webs sowie Linked-Data-Konzepte betrachtet. Die entwickelten ontologischen Modelle bilden die Basis für mehrere E-Learning-Applikationen, welche die Tragfähigkeit der Konzepte sowie eine hohe Nutzerakzeptanz zeigen. Ferner wird ein formales Interpretermodell für CSCL (Computer-Supported Collaborative Learning) Scripts zur Beschreibung von Lernprozessen, welches mit Hilfe von Abstract State Machines spezifiziert wurde, vorgestellt. In the e-learning domain, the learning resources, teachers and learners and the active learning processes in their entirety construct the learning ecosystems. This thesis examines the modelling of learning ecosystems to support their aggregation and reuse. To achieve this goal, learning ecosystem models must support aggregation, compatibility, interoperability and granular re-usability of their data. Through user studies, digital model concepts of learning ecosystems, i.e. so-called LOOCs (linked open online courses), were developed. In particular, Semantic Web technologies and Linked Data concepts are considered within the context. The developed ontological models form the basis for a number of e-learning applications that show the viability of the concepts as well as a high user acceptance. Further, a formal interpreter model for CSCL (Computer-Supported Collaborative Learning) Scripts for the description of learning processes specified by using Abstract State Machines is presented.
Download or read book Revolutionizing K 12 Blended Learning through the i Flex Classroom Model written by Avgerinou, Maria D. and published by IGI Global. This book was released on 2016-06-20 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blended learning has gained significant attention recently by educational leaders, practitioners, and researchers. i²Flex, a variation of blended learning, is based on the premise that certain non-interactive teaching activities, such as lecturing, can take place by students without teachers’ direct involvement. Classroom time can then be used for educational activities that fully exploit teacher-student and student-student interactions, allowing for meaningful personalized feedback and scaffolding on demand. Revolutionizing K-12 Blended Learning through the i²Flex Classroom Model presents a well-rounded discussion on the i²Flex model, highlighting methods for K-12 course design, delivery, and evaluation in addition to teacher performance assessment in a blended i²Flex environment. Emphasizing new methods for improving the classroom and learning experience in addition to preparing students for higher education and careers, this publication is an essential reference source for pre-service and in-service teachers, researchers, administrators, and educational technology developers.