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Book 2010 23rd Brazilian Symposium on Computer Graphics and Image Processing

Download or read book 2010 23rd Brazilian Symposium on Computer Graphics and Image Processing written by IEEE Staff and published by . This book was released on 2010 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2010 23rd Brazilian Symposium on Computer Graphics and Image Processing Tutorials

Download or read book 2010 23rd Brazilian Symposium on Computer Graphics and Image Processing Tutorials written by IEEE Staff and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 10th Brazilian Symposium on Computer Graphics and Image Processing

Download or read book 10th Brazilian Symposium on Computer Graphics and Image Processing written by IEEE Computer Society and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on computer graphics is aimed at researchers, professors, practitioners, students, and other computing professionals.

Book Proceedings International Symposium on Computer Graphics  Image Processing  and Vision

Download or read book Proceedings International Symposium on Computer Graphics Image Processing and Vision written by Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens and published by . This book was released on 1998 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book XVI Brazilian Symposium on Computer Graphics and Image Processing  SIBGRAPI 2003

Download or read book XVI Brazilian Symposium on Computer Graphics and Image Processing SIBGRAPI 2003 written by Maria Cristina Ferreira de Oliveira and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book XII Brazilian Symposium on Computer Graphics and Image Processing

Download or read book XII Brazilian Symposium on Computer Graphics and Image Processing written by Jorge Stolfi and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty-plus papers and abstracts from the October 1999 symposium cover a wide range of computer graphics topics, including modeling, rendering and visualization, 3D images, computer vision and pattern recognition, image processing, mathematical morphology, and remote sensing. Many of the articles inc

Book XIV Brazilian Symposium on Computer Graphics and Image Processing

Download or read book XIV Brazilian Symposium on Computer Graphics and Image Processing written by Díbio Leandro Borges and published by IEEE Computer Society Press. This book was released on 2001 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Consists of 47 papers and 38 posters presented at the October 2001 symposium. The main areas of discussion are geometric modeling, pattern classification, scale-space and multi-resolution processing, mathematical morphology, image compression, aerial interpretation, medical images, segmentation, and feature extraction. Topics include robust adaptive approximation of implicit curves, high level verification of handwritten numeral strings, image synthesis techniques for ocean animation, skeletal muscle deformation using finite element analysis, and wavelet compression of vector field visualization. No subject index. c. Book News Inc.

Book XIV Brazilian Symposium on Computer Graphics and Image Processing

Download or read book XIV Brazilian Symposium on Computer Graphics and Image Processing written by Díbio Leandro Borges and published by . This book was released on 2001 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings

    Book Details:
  • Author : Luiz Henrique de Figueiredo
  • Publisher :
  • Release : 1997
  • ISBN : 9780818681028
  • Pages : 252 pages

Download or read book Proceedings written by Luiz Henrique de Figueiredo and published by . This book was released on 1997 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Motion in Games

    Book Details:
  • Author : Jan Allbeck
  • Publisher : Springer
  • Release : 2011-11-08
  • ISBN : 3642250904
  • Pages : 471 pages

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Book XV Brazilian Symposium on Computer Graphics and Image Processing

Download or read book XV Brazilian Symposium on Computer Graphics and Image Processing written by Luiz Marcos Garcia Gonçalves and published by IEEE. This book was released on 2002 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "IEEE Computer Society Order Number PR01846"--verso of T.p.

Book Person Re Identification

    Book Details:
  • Author : Shaogang Gong
  • Publisher : Springer Science & Business Media
  • Release : 2014-01-03
  • ISBN : 144716296X
  • Pages : 446 pages

Download or read book Person Re Identification written by Shaogang Gong and published by Springer Science & Business Media. This book was released on 2014-01-03 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind dedicated to the challenge of person re-identification, this text provides an in-depth, multidisciplinary discussion of recent developments and state-of-the-art methods. Features: introduces examples of robust feature representations, reviews salient feature weighting and selection mechanisms and examines the benefits of semantic attributes; describes how to segregate meaningful body parts from background clutter; examines the use of 3D depth images and contextual constraints derived from the visual appearance of a group; reviews approaches to feature transfer function and distance metric learning and discusses potential solutions to issues of data scalability and identity inference; investigates the limitations of existing benchmark datasets, presents strategies for camera topology inference and describes techniques for improving post-rank search efficiency; explores the design rationale and implementation considerations of building a practical re-identification system.

Book Brazilian Symposium on Computer Graphics and Image Processing

Download or read book Brazilian Symposium on Computer Graphics and Image Processing written by and published by IEEE. This book was released on 2007-01-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Algorithmic and Architectural Gaming Design  Implementation and Development

Download or read book Algorithmic and Architectural Gaming Design Implementation and Development written by Kumar, Ashok and published by IGI Global. This book was released on 2012-05-31 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Book 13th Brazilian Symposium on Computer Graphics and Image Processing

Download or read book 13th Brazilian Symposium on Computer Graphics and Image Processing written by and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Vision  Pattern Recognition  Image Processing  and Graphics

Download or read book Computer Vision Pattern Recognition Image Processing and Graphics written by Renu Rameshan and published by Springer. This book was released on 2018-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th National Conference on Computer Vision, Pattern Recognition, Image Processing, and Graphics, NCVPRIPG 2017, held in Mandi, India, in December 2017. The 48 revised full papers presented in this volume were carefully reviewed and selected from 147 submissions. The papers are organized in topical sections on video processing; image and signal processing; segmentation, retrieval, captioning; pattern recognition applications.