EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book 149 Vast Dungeon Maps for Game Masters

Download or read book 149 Vast Dungeon Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-11-09 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short on prep time and need a dungeon map fast? Here's 149 gigantic ones. 149 unique and massive dungeon maps. High quality matte finish cover. Large 8.5 x 11 book size. The maps have small grid squares which makes the scale enormous. No crosshatching. Please be aware that the preview picture in the back has colored squares to depict doorways but the maps in the book will be in grayscale. The rooms that are a darker gray color are caverns. The dungeon layouts are also great for solo play and the book makes a great gift for your game master friend or family member.

Book 149 Dungeon Maps for Game Masters

Download or read book 149 Dungeon Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-11-07 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short on prep time and need a dungeon map fast? Here's 149 of them. This book contains the same kind of maps that are in our 108 dungeon maps book only theres 38% more of them. The content of the book is entirely new. 149 unique dungeon maps of various sizes. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The dungeon layouts are also great for solo play and the book makes a great gift for your game master friend or family member. Check out our line up of similar map books for table top gaming. 108 Fantasy World Maps 108 Fantasy Village Maps 108 Fantasy City Maps 108 Dungeon Maze Maps 108 Vast Dungeons Maps

Book 149 Fantasy City Maps for Game Masters

Download or read book 149 Fantasy City Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-11-09 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short on prep time and need a city map fast? Here's 149 of them. This book contains the same kind of maps that are in our 108 fantasy city maps book only theres 38% more of them. The content of the book is entirely new. 149 unique fantasy city maps of various sizes. Some are defenseless while others have walls around them with close access to water. Great for any fantasy tabletop RPG setting. High quality matte finish cover. 8.5 x 11 book size. Theres some room to write notes on the pages. The city layouts are also great for solo play and the book makes a great gift for your game master friend or family member.

Book 108 Dungeon Maze Maps for Game Masters

Download or read book 108 Dungeon Maze Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-11-04 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short on prep time and need a dungeon map fast? Here's 108 of them. 108 unique dungeon maps in the form of mazes. An example is on the back cover. High quality matte finish cover. Large 8.5 x 11 book size. Theres room to write notes on the pages. All but the last 13 mazes are totally unaltered to give you the most freedom in customizing them with an entrance and exit area of your choosing. The last 13 mazes have no walls in the center to provide a large open area for boss battles. The maps have grid squares in them and cross hatching. The dungeon layouts are also great for solo play and the book makes a great gift for your game master friend or family member. Check out our line up of similar map books for table top gaming. 108 Fantasy World Maps 108 Fantasy Village Maps 108 Fantasy City Maps 108 Dungeon Maps

Book 108 Dungeon Maps for Game Masters

Download or read book 108 Dungeon Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-10-13 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: 108 unique dungeon maps of various sizes. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The dungeon layouts are also great for solo play and the book makes a great gift for your game master friend or family member.

Book Dungeon Maps for Game Master

    Book Details:
  • Author : Silent Wave Silent Wave Press
  • Publisher :
  • Release : 2021-06-25
  • ISBN :
  • Pages : 104 pages

Download or read book Dungeon Maps for Game Master written by Silent Wave Silent Wave Press and published by . This book was released on 2021-06-25 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper

Book Dungeons and Dragons Verdant Realms Dungeon Maps for Game Masters Vol 2

Download or read book Dungeons and Dragons Verdant Realms Dungeon Maps for Game Masters Vol 2 written by Dungeons Stuff and published by Independently Published. This book was released on 2024-01-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of maps for use in the Dungeons and Dragons role playing game. The maps are fully compatible with the Player's Handbook and the Dungeon Master's Guide. Features: ✓ 100 Unique Maps (Different Sizes) ✓ High Quality ✓ Background Story for each Map ✓ Creative and New ✓ Great as a gift to play with Friends

Book Fantasy Maps for Game Master   Dungeons  Towns  Villages  Worlds

Download or read book Fantasy Maps for Game Master Dungeons Towns Villages Worlds written by Silent Wave Silent Wave Press and published by . This book was released on 2021-11-05 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 80 premade maps and start the adventure! Fantasy Maps for Game Master book contains 80 unique and customizable Dungeons, Towns, Villages, and World maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, roads, buildings, cities and other location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 80 unique maps: 20 dungeons 20 towns 20 villages 20 worlds additional dot grid pages index page convenient size: 8.5 in x 8.5 in premium matte-finish cover design high-quality white paper

Book 108 Fantasy City Maps for Game Masters

Download or read book 108 Fantasy City Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-10-23 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short on prep time and need a city map fast? Here's 108 of them. 108 unique fantasy city maps of various sizes. Some are defenseless while others have walls around them with close access to water. Great for any fantasy tabletop RPG setting. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The city layouts are also great for solo play and the book makes a great gift for your game master friend or family member. Check out our line up of similar map books for table top gaming. 108 Fantasy World Maps 108 Fantasy Village Maps 108 Dungeon Maps 108 Dungeon Maze Maps

Book 108 Fantasy World Maps for Game Masters

Download or read book 108 Fantasy World Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-10-23 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: 108 unique word maps of various sizes with hexagons with different environments, cities, and danger zones. Great for any fantasy tabletop RPG setting. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The maps are also great for solo play and the book makes a great gift for your game master friend or family member.

Book Dungeon Master s Guide

Download or read book Dungeon Master s Guide written by Monte Cook and published by . This book was released on 2000 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shows the reader how to be a Dungeon Master.

Book Special Edition Dungeon Master s Guide

Download or read book Special Edition Dungeon Master s Guide written by Monte Cook and published by . This book was released on 2005-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.

Book Game Hacking

    Book Details:
  • Author : Nick Cano
  • Publisher : No Starch Press
  • Release : 2016-07-01
  • ISBN : 1593276699
  • Pages : 305 pages

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Book Dungeons   Dragons For Dummies

Download or read book Dungeons Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Book Dungeon Master s Guide II

Download or read book Dungeon Master s Guide II written by Jesse Decker and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Dungeon Master For Dummies

Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by For Dummies. This book was released on 2006-04-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….