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EBookClubs

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Book 12th Eurographics Symposium on Virtual Environments  Lisbon  Portugal  May 8th 10th  2006

Download or read book 12th Eurographics Symposium on Virtual Environments Lisbon Portugal May 8th 10th 2006 written by Ming Lin and published by Transaction Publishers. This book was released on 2006 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Environments 2006

Download or read book Virtual Environments 2006 written by and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 12th Eurographics Symposium on Virtual Environments  Lisbon  Portugal  May 8th 10th  2006

Download or read book 12th Eurographics Symposium on Virtual Environments Lisbon Portugal May 8th 10th 2006 written by Roger Hubbold and published by Transaction Publishers. This book was released on 2006-08-15 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the papers presented at the 12th Eurographics Symposium on Virtual Environments, organized by the Eurographics Association in co-operation with ACM SIGGRAPH, which took place from May 8 - 10, 2006 in Lisbon, Portugal. These proceedings contain the fifteen full papers presented at the Eurographics Symposium on Virtual Environments, selected from nearly forty submissions. Each paper was reviewed by four members of the program committee and external reviewers. The selected papers cover a variety of topics ranging from augmented and mixed reality, novel 3D interface design, proximity detection and interaction, tracking technology, to view management and data annotation.

Book EUROVIS 2006

Download or read book EUROVIS 2006 written by and published by . This book was released on 2006 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human robot Interaction

Download or read book Human robot Interaction written by Michael A. Goodrich and published by Now Publishers Inc. This book was released on 2007 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a unified treatment of HRI-related issues, identifies key themes, and discusses challenge problems that are likely to shape the field in the near future. The survey includes research results from a cross section of the universities, government efforts, industry labs, and countries that contribute to HRI.

Book The Digital Gaming Handbook

Download or read book The Digital Gaming Handbook written by Roberto Dillon and published by CRC Press. This book was released on 2020-07-15 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Book Human Interaction  Emerging Technologies and Future Applications III

Download or read book Human Interaction Emerging Technologies and Future Applications III written by Tareq Ahram and published by Springer Nature. This book was released on 2020-08-05 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.

Book Visual Data Mining

    Book Details:
  • Author : Simeon Simoff
  • Publisher : Springer
  • Release : 2008-07-23
  • ISBN : 3540710809
  • Pages : 417 pages

Download or read book Visual Data Mining written by Simeon Simoff and published by Springer. This book was released on 2008-07-23 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Data Mining—Opening the Black Box Knowledge discovery holds the promise of insight into large, otherwise opaque datasets. Thenatureofwhatmakesaruleinterestingtoauserhasbeendiscussed 1 widely but most agree that it is a subjective quality based on the practical u- fulness of the information. Being subjective, the user needs to provide feedback to the system and, as is the case for all systems, the sooner the feedback is given the quicker it can in?uence the behavior of the system. There have been some impressive research activities over the past few years but the question to be asked is why is visual data mining only now being - vestigated commercially? Certainly, there have been arguments for visual data 2 mining for a number of years – Ankerst and others argued in 2002 that current (autonomous and opaque) analysis techniques are ine?cient, as they fail to - rectly embed the user in dataset exploration and that a better solution involves the user and algorithm being more tightly coupled. Grinstein stated that the “current state of the art data mining tools are automated, but the perfect data mining tool is interactive and highly participatory,” while Han has suggested that the “data selection and viewing of mining results should be fully inter- tive, the mining process should be more interactive than the current state of the 2 art and embedded applications should be fairly automated . ” A good survey on 3 techniques until 2003 was published by de Oliveira and Levkowitz .

Book Geospatial Thinking

    Book Details:
  • Author : Marco Painho
  • Publisher : Springer Science & Business Media
  • Release : 2010-07-20
  • ISBN : 3642123260
  • Pages : 427 pages

Download or read book Geospatial Thinking written by Marco Painho and published by Springer Science & Business Media. This book was released on 2010-07-20 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the fourth consecutive year, the Association of Geographic Infor- tion Laboratories for Europe (AGILE) promoted the edition of a book with the collection of the scientific papers that were submitted as full-papers to the AGILE annual international conference. Those papers went through a th competitive review process. The 13 AGILE conference call for fu- papers of original and unpublished fundamental scientific research resulted in 54 submissions, of which 21 were accepted for publication in this - lume (acceptance rate of 39%). Published in the Springer Lecture Notes in Geoinformation and Car- th graphy, this book is associated to the 13 AGILE Conference on G- graphic Information Science, held in 2010 in Guimarães, Portugal, under the title “Geospatial Thinking”. The efficient use of geospatial information and related technologies assumes the knowledge of concepts that are fundamental components of Geospatial Thinking, which is built on reasoning processes, spatial conc- tualizations, and representation methods. Geospatial Thinking is associated with a set of cognitive skills consisting of several forms of knowledge and cognitive operators used to transform, combine or, in any other way, act on that same knowledge. The scientific papers published in this volume cover an important set of topics within Geoinformation Science, including: Representation and Visualisation of Geographic Phenomena; Spatiotemporal Data Analysis; Geo-Collaboration, Participation, and Decision Support; Semantics of Geoinformation and Knowledge Discovery; Spatiotemporal Modelling and Reasoning; and Web Services, Geospatial Systems and Real-time Appli- tions.

Book Mixed Reality and Gamification for Cultural Heritage

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Book Digital Enterprise Technology

Download or read book Digital Enterprise Technology written by Pedro Filipe Cunha and published by Springer Science & Business Media. This book was released on 2007-09-18 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Digital Enterprise Technology (DET) International Conference was held in Durham, UK in 2002 and the second DET Conference in Seattle, USA in 2004. Sponsored by CIRP (College International pour la Recherche en Productique), the third DET Conference took place in Setúbal, Portugal in 2006. Digital Enterprise Technology: Perspectives and Future Challenges is an edited volume based on this conference. Topics include: distributed and collaborative design, process modeling and process planning, advanced factory equipment and layout design and modeling, physical-to-digital environment integrators, enterprise integration technologies, and entrepreneurship in DET.

Book Computational and Experimental Simulations in Engineering

Download or read book Computational and Experimental Simulations in Engineering written by Hiroshi Okada and published by Springer Nature. This book was released on 2019-11-16 with total page 1278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the latest advances, innovations, and applications in the field of computational engineering, as presented by leading international researchers and engineers at the 24th International Conference on Computational & Experimental Engineering and Sciences (ICCES), held in Tokyo, Japan on March 25-28, 2019. ICCES covers all aspects of applied sciences and engineering: theoretical, analytical, computational, and experimental studies and solutions of problems in the physical, chemical, biological, mechanical, electrical, and mathematical sciences. As such, the book discusses highly diverse topics, including composites; bioengineering & biomechanics; geotechnical engineering; offshore & arctic engineering; multi-scale & multi-physics fluid engineering; structural integrity & longevity; materials design & simulation; and computer modeling methods in engineering. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaborations.

Book Cyberworlds

    Book Details:
  • Author : Tosiyasu L. Kunii
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 4431679413
  • Pages : 346 pages

Download or read book Cyberworlds written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. Cyberspaces have come into prominence with the de velopment of the Internet and are expected to expand drastically with the emergence of national and international information systems. The purpose is to discover the architecture and design of cy of the book Cyberworlds berworlds by synthesizing worlds in cyberspaces. The underlying philosophy is crucial to the success of the architecture, and an initial effort is made to delineate it at the beginning of the book. The book's topics are selected to clarify the issues of the philosophy, architecture, and design of cyberworlds through a wide variety of case studies. The approach presented in the book is thus characterized as synthetic rather than analytic. There already are numbers of books with observations and analyses of cyberworlds. They warn of the danger of widespread crimes and accidents in the cyberworlds, for instance. Without a philosophy and methodologies of how to architecturally design and synthesize the cyber worlds, the worlds in cyberspaces tend to be arbitrarily extended, disordered, and, in extreme cases, criminal. This book is intended to benefit readers by providing them with a possible direction to take in deciding how to synthesize worlds in cyberspaces. Cre ating new worlds in new spaces with almost unlimited dimension and scale is an immense challenge. In principle, anyone at any moment can participate in the creation. The book serves as a creator's reference and also as a design guidebook.

Book Socially Intelligent Agents

    Book Details:
  • Author : Kerstin Dautenhahn
  • Publisher : Springer Science & Business Media
  • Release : 2006-04-11
  • ISBN : 0306473739
  • Pages : 297 pages

Download or read book Socially Intelligent Agents written by Kerstin Dautenhahn and published by Springer Science & Business Media. This book was released on 2006-04-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Socially situated planning provides one mechanism for improving the social awareness ofagents. Obviously this work isin the preliminary stages and many of the limitation and the relationship to other work could not be addressed in such a short chapter. The chief limitation, of course, is the strong commitment to de?ning social reasoning solely atthe meta-level, which restricts the subtlety of social behavior. Nonetheless, our experience in some real-world military simulation applications suggest that the approach, even in its preliminary state, is adequate to model some social interactions, and certainly extends the sta- of-the art found in traditional training simulation systems. Acknowledgments This research was funded by the Army Research Institute under contract TAPC-ARI-BR References [1] J. Gratch. Emile: Marshalling passions in training and education. In Proceedings of the Fourth International Conference on Autonomous Agents, pages 325–332, New York, 2000. ACM Press. [2] J. Gratch and R. Hill. Continous planning and collaboration for command and control in joint synthetic battlespaces. In Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, 1999. [3] B. Grosz and S. Kraus. Collaborative plans for complex group action. Arti?cial Intelli gence, 86(2):269–357, 1996. [4] A. Ortony, G. L. Clore, and A. Collins. The Cognitive Structure of Emotions. Cambridge University Press, 1988. [5] R.W.PewandA.S.Mavor,editors. Modeling Human and Organizational Behavior. National Academy Press, Washington D.C., 1998.

Book Mixed Reality In Architecture  Design  And Construction

Download or read book Mixed Reality In Architecture Design And Construction written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2008-12-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Book Virtual Humans

    Book Details:
  • Author : David Burden
  • Publisher : CRC Press
  • Release : 2019-01-24
  • ISBN : 1351365266
  • Pages : 308 pages

Download or read book Virtual Humans written by David Burden and published by CRC Press. This book was released on 2019-01-24 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references

Book Competence in High Performance Computing 2010

Download or read book Competence in High Performance Computing 2010 written by Christian Bischof and published by Springer. This book was released on 2014-04-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state-of-the-art in simulation on supercomputers. Leading researchers present results achieved on systems of the Gauss-Allianz, the association of High-Performance Computing centers in Germany. The reports cover all fields of computational science and engineering, ranging from CFD to Computational Physics and Biology to Computer Science, with a special emphasis on industrially relevant applications. Presenting results for large-scale parallel microprocessor-based systems and GPU and FPGA-supported systems, the book makes it possible to compare the performance levels and usability of various architectures. Its outstanding results in achieving the highest performance for production codes are of particular interest for both scientists and engineers. The book includes a wealth of color illustrations and tables.