Download or read book 101 Facts Every Hatsune Miku Enthusiast Should Know The Ultimate Guide to Your Favorite Virtual Pop Star written by Nick Creighton and published by nick creighton. This book was released on with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the vibrant world of Hatsune Miku with "101 Facts Every Hatsune Miku Enthusiast Should Know." This comprehensive guide is perfect for both new fans and longtime followers of the iconic virtual pop star. Packed with intriguing facts, this book offers a deep dive into everything Hatsune Miku, from her creation and evolution to her global impact on music and culture. Inside this must-have guide, you'll uncover: Origins and Evolution: Learn how Hatsune Miku was created and how she has evolved over the years. Global Impact: Discover how Miku has influenced music, technology, and pop culture worldwide. Behind the Scenes: Get a glimpse into the technology and creativity that powers Miku's performances and music. Fan Community: Explore the vibrant and dedicated fan community that supports and celebrates Hatsune Miku. Fun Trivia: Enjoy a collection of fun and lesser-known facts that will surprise and delight any Miku fan. Ideal for fans of all ages, this book is a celebration of everything that makes Hatsune Miku a beloved and enduring phenomenon. Whether you're attending her concerts or creating your own Vocaloid music, "101 Facts Every Hatsune Miku Enthusiast Should Know" is your ultimate companion.
Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Download or read book Idols and Celebrity in Japanese Media Culture written by P. W. Galbraith and published by Springer. This book was released on 2012-08-30 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the most complete and compelling account of idols and celebrity in Japanese media culture to date. Engaging with the study of media, gender and celebrity, and sensitive to history and the contemporary scene, these interdisciplinary essays cover male and female idols, production and consumption, industrial structures and fan movements.
Download or read book Supercell s Supercell Featuring Hatsune Miku written by Keisuke Yamada and published by Bloomsbury Publishing USA. This book was released on 2017-08-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The lead singer on Supercell's eponymous first album is Hatsune Miku-a Vocaloid character created by Crypton Future Media with voice synthesizers. A virtual superstar, over 100,000 songs, uploaded mostly by fans, are attributed to her. Supercell is a Japanese creator music group with the composer Ryo leading ten artists, who design album illustrations and make music videos. These videos are uploaded onto Niconico and other video-sharing sites. By the time Supercell was released in March 2009, the group's Vocaloid works were already well-known to Niconico users and fans. This book explores the Vocaloid and DTM (desktop music) phenomena through the lenses of media and fan studies, looking closely at online social media platforms, the new technology for composing, avid fans of the Vocaloid character, and these fans' performative practices. It provides a sense of how interactive new media and an empowered fan base combine to engage in the creation processes and enhance the circulation of DTM works. 33 1/3 Global, a series related to but independent from 33 1/3, takes the format of the original series of short, music-basedbooks and brings the focus to music throughout the world. With initial volumes focusing on Japanese and Brazilian music, the series will also include volumes on the popular music of Australia/Oceania, Europe, Africa, the Middle East, and more.
Download or read book Culture Management written by Lukasz Wroblewski and published by Logos Verlag Berlin GmbH. This book was released on 2017-01-30 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Dr Lukasz Wroblewski's book Culture Management: Strategy and Marketing Aspects clearly recognises that the pressures on the cultural sector in the 21st Century are greater than ever before. Based on robust academic research within a practical industry context, this book addresses all the key issues related to marketing strategy and planning for the cultural industries. It will be an invaluable tool for managers, policy-makers and all those working in the creative and cultural world, and will help them to develop sound strategies for the future." Dr Kim Lehman Tasmanian School of Business and Economics, University of Tasmania "Dr Wroblewski's book explains clearly what has changed to make the use of business models necessary, even in organizations which might have resisted in the past. Globalization has resulted in a population which understands and appreciates art and culture created in other countries. While it might be agreed that this is beneficial for society, it means that cultural arbitrators within a country no longer have the authority to dictate what is accepted as culture. Managers now understand that to gain the support of the public they must explain the benefits of consuming their cultural product." Dr Bonita M. Kolb Professor Emeritus of Lycoming College in Pennsylvania "A thoughtful and penetrating analysis of culture management addressing marketing strategies and cultural institutions. An important `must read' book for those involved in this exciting sector." Prof Adrian Payne University of UNSW Business School, University of New South Wales
Download or read book Hatsune Miku Graphics written by Comptiq and published by Udon Entertainment. This book was released on 2013-09-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superstar Japanese idol Hatsune Miku stars in her own character artwork showcase! CV01 collects more than 40 artists' spectacular takes on the Vocaloid diva. Over 150 illustrations feature themes from high-fashion to everyday activities, pin-up style pieces to musical performance, and more!
Download or read book Machine Landscapes written by Liam Young and published by John Wiley & Sons. This book was released on 2019-02-11 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most significant architectural spaces in the world are now entirely empty of people. The data centres, telecommunications networks, distribution warehouses, unmanned ports and industrialised agriculture that define the very nature of who we are today are at the same time places we can never visit. Instead they are occupied by server stacks and hard drives, logistics bots and mobile shelving units, autonomous cranes and container ships, robot vacuum cleaners and internet-connected toasters, driverless tractors and taxis. This issue is an atlas of sites, architectures and infrastructures that are not built for us, but whose form, materiality and purpose is configured to anticipate the patterns of machine vision and habitation rather than our own. We are said to be living in a new geological epoch, the Anthropocene, in which humans are the dominant force shaping the planet. This collection of spaces, however, more accurately constitutes an era of the Post-Anthropocene, a period where it is technology and artificial intelligence that now computes, conditions and constructs our world. Marking the end of human-centred design, the issue turns its attention to the new typologies of the post-human, architecture without people and our endless expanse of Machine Landscapes. Contributors: Rem Koolhaas, Merve Bedir and Jason Hilgefort, Benjamin H Bratton, Ingrid Burrington, Ian Cheng, Cathryn Dwyre, Chris Perry, David Salomon and Kathy Velikov, John Gerrard, Alice Gorman, Adam Harvey, Jesse LeCavalier, Xingzhe Liu, Clare Lyster, Geoff Manaugh, Tim Maughan, Simone C Niquille, Jenny Odell, Trevor Paglen, Ben Roberts. Featured interviews: Deborah Harrison, designer of Microsoft’s Cortana; and Paul Inglis, designer of the urban landscapes of Blade Runner 2049.
Download or read book Media and New Religions in Japan written by Erica Baffelli and published by Routledge. This book was released on 2016-02-05 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Open Access version of this book, available at www.taylorfrancis.com/books/9781135117849, has been made available under a Creative Commons Attribution-Non Commercial-No Derivative 4.0 license. Japanese "new religions" (shinshūkyō) have used various media forms for training, communicating with members, presenting their messages, reinforcing or protecting the image of the leader, and, potentially, attracting converts. In this book the complex and dual relationship between media and new religions is investigated by looking at the tensions groups face between the need for visibility and the risks of facing attacks and criticism through media. Indeed media and new technologies have been extensively used by religious groups not only to spread their messages and to try to reach a wider audience, but also to promote themselves as a highly modern and up-to-date form of religion appropriate for a modern technological age. In 1980s and early 1990s some movements, such as Agonshū , Kōfuku no Kagaku, and Aum Shinrikyō came into prominence especially via the use of media (initially publications, but also ritual broadcasts, advertising campaigns, and public media events). This created new modes of ritual engagement and new ways of interactions between leaders and members. The aim of this book is to develop and illustrate particular key issues in the wider new religions and media nexus by using specific movements as examples. In particular, the analysis of the interaction between media and new religions will focus primarily on three case studies predominantly during the first period of development of the groups.
Download or read book Manga High written by Michael Bitz and published by Harvard Education Press. This book was released on 2009-05-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a four-year study, Manga High explores the convergence of literacy, creativity, social development, and personal identity in one of New York City’s largest high schools. Since 2004, students at Martin Luther King, Jr., High School in Manhattan have been creating manga—Japanese comic books. They write the stories, design the characters, and publish their works in print and on the Internet. These students—African-American and Latino teenagers—are more than interested in the art and medium of manga. They have become completely engrossed in Japanese language, culture, and society. Manga High is highlighted by reproductions and content analysis of students’ original art and writing. An appendix includes guidelines for educators on starting a comic book club.
Download or read book Popular Music Technology and the Changing Media Ecosystem written by Tamas Tofalvy and published by Springer Nature. This book was released on 2020-05-02 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the relationships between popular music, technology, and the changing media ecosystem. More precisely, it looks at infrastructures and practices of music making and consuming primarily in the post-Napster era of digitization – with some chapters looking back on the technological precursors to digital culture – marked by the emergence of digital tools and platforms such as YouTube or Spotify. The first section provides a critical overview of theories addressing popular music and digital technology, while the second section offers an analysis of the relationship between musical cultures, taste, constructions of authenticity, and technology. The third section offers case studies on the materialities of music consumption from outside the western core of popular music production. The final section reflects on music scenes and the uses and discourses of social media.
Download or read book The Oxford Handbook of Music and Virtuality written by Sheila Whiteley and published by Oxford University Press. This book was released on 2016 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: Has the virtual invaded the realm of the real, or has the real expanded its definition to include what once was characterized as virtual? With the continual evolution of digital technology, this distinction grows increasingly hazy. But perhaps the distinction has become obsolete; perhaps it is time to pay attention to the intersections, mutations, and transmigrations of the virtual and the real. Certainly it is time to reinterpret the practice and study of music. The Oxford Handbook of Music and Virtuality, edited by Sheila Whiteley and Shara Rambarran, is the first book to offer a kaleidoscope of interdisciplinary perspectives from scholars around the globe on the way in which virtuality mediates the dissemination, acquisition, performance, creation, and reimagining of music. The Oxford Handbook of Music and Virtuality addresses eight themes that often overlap and interact with one another. Questions of the role of the audience, artistic agency, individual and communal identity, subjectivity, and spatiality repeatedly arise. Authors specifically explore phenomena including holographic musicians and virtual bands, and the benefits and detriments surrounding the free circulation of music on the internet. In addition, the book investigates the way in which fans and musicians negotiate gender identities as well as the dynamics of audience participation and community building in a virtual environment. The handbook rehistoricizes the virtual by tracing its progression from cartoons in the 1950s to current industry innovations and changes in practice. Well-grounded and wide-reaching, this is a book that students of any number of disciplines, from Music to Cultural Studies, have awaited.
Download or read book The Triumph of Artificial Intelligence written by Günter Cisek and published by Springer Nature. This book was released on 2021-10-25 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book demonstrates to readers interested in social life in an understandable way how AI works and how it will dramatically change all areas of life. From the history of AI to its techniques and its diverse fields of application to its ethical-philosophical implications, all relevant aspects are presented in detail. The author does not remain descriptive, but also takes a critical stance on AI development in clear words. For the reader, the explanations are designed as a professional support corset, in order to be able to act as a knowledgeable counterpart to the AI experts. The last two chapters take the reader into the future of life with super AI. With daring scenarios, the author alerts the reader in an enjoyable way to the breathtaking and socially highly explosive perspectives associated with AI and the ethical and philosophical questions that arise from it. This book is a translation of the original German 1st edition Machtwechsel der Intelligenzen by Günter Cisek, published by Springer Fachmedien Wiesbaden GmbH, part of Springer Nature in 2021. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.
Download or read book The Legacy of Totalitarianism in a Tundra written by Anonymous and published by Lulu.com. This book was released on 2014-09-08 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Legacy of Totalitarianism in a Tundra /lit/ Approved Epic Fantasy As featured in: Harold BloomÕs Shiterary Canon - The Best and Worst of Postmodernist Literature Donetsk Times Best Selling Author The Legacy of Totalitarianism in a Tundra Translation by Chuck Berry >anonymous An insight into the spook-conscious Enter the toxic post-ironic internet culture of /lit/
Download or read book Cosplay and the Art of Play written by Garry Crawford and published by Springer. This book was released on 2019-06-04 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Download or read book 101 Games to Play Before You Grow Up written by Walter Foster Jr. Creative Team and published by Walter Foster Pub. This book was released on 2018-02-06 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing games is the best part of growing up. Provides instructions and rules for classic indoor and outdoor children's games.
Download or read book Musical Instruments in the 21st Century written by Till Bovermann and published by Springer. This book was released on 2016-12-09 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: By exploring the many different types and forms of contemporary musical instruments, this book contributes to a better understanding of the conditions of instrumentality in the 21st century. Providing insights from science, humanities and the arts, authors from a wide range of disciplines discuss the following questions: · What are the conditions under which an object is recognized as a musical instrument? · What are the actions and procedures typically associated with musical instruments? · What kind of (mental and physical) knowledge do we access in order to recognize or use something as a musical instrument? · How is this knowledge being shaped by cultural conventions and temporal conditions? · How do algorithmic processes 'change the game' of musical performance, and as a result, how do they affect notions of instrumentality? · How do we address the question of instrumental identity within an instrument's design process? · What properties can be used to differentiate successful and unsuccessful instruments? Do these properties also contribute to the instrumentality of an object in general? What does success mean within an artistic, commercial, technological, or scientific context?
Download or read book The Practice of Art and AI written by Andreas J. Hirsch and published by Hatje Cantz. This book was released on 2022-01-04 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multidisciplinary explorations of AI and its implications for art In this multidisciplinary volume, European ARTificial Intelligence Lab, in partnership with Ars Electronica, considers the incredibly rapid development of Artificial Intelligence in the context of the cyber-arts. Bringing together 13 cultural and six scientific institutions from across Europe, this publication explores the interdisciplinary exchange between art and science and summarizes the accomplishments of the AI Lab since its opening. This guide to the events and exhibitions for this project includes more than 500 reproductions, profiles on featured exhibitors and essays. In keeping with the project's focus on the interplay between art and technology, the book includes QR codes which link the reader to video lectures and other supplementary materials. Artists and researchers include: Eva Smrekar, Eduardo Reck Miranda, Ian Gouldstone, Aarati Akkapeddi, Cecilie Waagner Falkenstrøm, Tega Brain, Sam Lavigne, Hannah Jayanti, Sarah Petkus, Mark J. Koch, Mimi Onuoha, Caroline Sinders, LaJuné McMillian, Victoria Vesna and many more.